Are you ready for a ScreamWorks escape game?

Answer honestly. If you’re easily offended or need to β€œwin” to feel validated, this might not be your scene.

You finish a room and dont solve everything. You:
How do you handle escape games that don't let you stay and solve everything?
If your team gets stuck, do you:
Do you expect clue systems to respond on demand when you yell at the ceiling?
What happens if your team loses the game?
You encounter a puzzle you find difficult. Your first thought is:
Youre told you have ten minutes per room and will be moved on to the next game whether you win or lose. You:
Whats your attitude toward clue delivery?
Are you okay with puzzles that feel weird or deliberately unsettling?
Do you believe escape rooms are:
You show up and there's no front desk, just eerie silence and mystery. You:
Would you be annoyed if staff didnt explain everything in advance because youre supposed to discover it?